Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Richmond Fields run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
22 |
Became a Agent (Intelligence). |
3 |
26 |
Befriended by a senior agent. |
3 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
26 |
Continued as Agent (Intelligence). |
4 |
27 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
30 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
30 |
Returned to Drifter (Barbarian). |
6 |
33 |
Find valuable salvage. |
6 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
34 |
Continued as Drifter (Barbarian). |
7 |
35 |
Suffer from a life-threatening illness. |
8 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
36 |
Make an unexpected connection outside Richmond Fields's normal circles. Gain a Contact. |
9 |
39 |
Continued as Merchant (Merchant Marine). |
9 |
42 |
Good fortune |
9 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
43 |
Continued as Merchant (Merchant Marine). |
10 |
45 |
A new romantic starts. Gain an Ally. |
10 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
47 |
Retired at age 47. |