Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Political upheaval strikes Rick Jacobs's homeworld, and Rick Jacobs is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Rick Jacobs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Failed to qualify for Performer (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
36 |
On the front lines of a planetary assault and occupation. |
5 |
36 |
Forced to continue current assignment |
5 |
36 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
6 |
36 |
Continued as Marine (Marine Support). |
6 |
37 |
Commanding officer takes an interest in Rick Jacobs's career. |
6 |
40 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
7 |
40 |
Continued as Marine (Marine Support). |
7 |
44 |
A mission goes wrong; Rick Jacobs and several others are captured and mistreated by the enemy. Gain Rick Jacobs's jailer as an Enemy. |
8 |
44 |
Returned to Citizen (Colonist). |
8 |
45 |
A revolution, attack or other unusual event throws Rick Jacobs's life into chaos, forcing Rick Jacobs to leave the planet. |