Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Ritthy Head learn something Ritthy Head should not have – a corporate secret, a political scandal – which Ritthy Head can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Ritthy Head learn something Ritthy Head should not have – a corporate secret, a political scandal – which Ritthy Head can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Ritthy Head gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Severely injured. Owe 10,000 for medical bills. |
6 |
35 |
Became a Rogue (Thief). |
6 |
37 |
A job goes wrong, forcing Ritthy Head to flee off-planet. |
7 |
37 |
Became a Drifter (Barbarian). |
7 |
38 |
Betrayed by a friend. One of Ritthy Head's Contacts or Allies betrays Ritthy Head, ending Ritthy Head's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Became a Merchant (Broker). |
8 |
39 |
Embroiled in legal trouble. |
8 |
42 |
Promoted to Merchant (Broker) rank 1. |
9 |
42 |
Continued as Merchant (Broker). |
9 |
44 |
Good fortune |
9 |
46 |
Promoted to Merchant (Broker) rank 2. |