Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Win a prestigious prize for Robert McLean's work. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
26 |
Robert McLean's work is sabotaged by unknown parties. Robert McLean may salvage what Robert McLean can and give up. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Amnesia. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Robert McLean do not know what happened to Robert McLean. There is a gap in Robert McLean's memory. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Robert McLean's Contacts or Allies betrays Robert McLean, ending Robert McLean's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
42 |
Robert McLean refused an offer of inducements to betray Robert McLean's faith. Gain 6 enemies. |