Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Severely injured. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Corporate Agent (Agent). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Gain Enemy if Roderick Weston don't already have one. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Contact with Government. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Roderick Weston's Contacts or Allies betrays Roderick Weston, ending Roderick Weston's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Switched to Merchant (Broker). |
6 |
36 |
A good deal ensures Roderick Weston is living the high life for a few years. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
39 |
Make an unexpected connection outside Roderick Weston's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
A good deal ensures Roderick Weston is living the high life for a few years. |