Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Rolla Stephens easily defeat. |
1 |
22 |
Gain Enemy if Rolla Stephens don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Became a Merchant (Broker). |
5 |
38 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Embroiled in legal trouble. |
7 |
42 |
Voluntarily left Broker |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
45 |
Rolla Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |