Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Rollin Hoffman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Attempted a risky adventure and was wildly successful. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Rollin Hoffman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Entertainer (Journalist). |
6 |
35 |
Public opinion turns on Rollin Hoffman. |
7 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
36 |
Find an Alien Artifact. |
7 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Rollin Hoffman's Contacts or Allies betrays Rollin Hoffman, ending Rollin Hoffman's career. That Contact or Ally becomes a Rival or Enemy. |