Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Roosevelt Ferguson botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Severely injured. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Survived a risky adventure but gained nothing. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Roosevelt Ferguson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Switched to Scout (Courier) with previous rank. |
7 |
40 |
Roosevelt Ferguson's ship is damaged, and Roosevelt Ferguson have to hitch-hike Roosevelt Ferguson's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 6 Contacts. Gain 3 Enemies. |
8 |
40 |
Failed to qualify for Colonist (Citizen). |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
44 |
Drafted into Law Enforcement |
9 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |