Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Refuse to abuse Roy Paterson's position for profit. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Roy Paterson is blamed for an accident that causes the death of several crew members. Roy Paterson's guilt drives Roy Paterson to excel. |
4 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
34 |
Good fortune |
4 |
34 |
Graduated. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
37 |
Make an unexpected connection outside Roy Paterson's normal circles. Gain a Contact. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
43 |
Gain Enemy if Roy Paterson don't already have one. |