Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Thrown into a brutal ground war |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Cavalry) with previous rank. |
3 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Gained a contact. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Lost eye or limb. Fully recovered. |
7 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Promoted to Merchant (Broker) rank 4. |