Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A job goes wrong, forcing Rube Horton to flee off-planet. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Rube Horton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Imperial trade restrictions force Rube Horton out of business. |
4 |
26 |
Became a Agent (Corporate Agent). |
4 |
28 |
A new romantic starts. Gain an Ally. |
5 |
30 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Go undercover to investigate an enemy. |
5 |
34 |
Rube Horton's business expands, Rube Horton's corporation grows, or the colony thrives. |
5 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
34 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
38 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Given specialist training in vehicles. |
7 |
42 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
42 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Advanced training in a specialist field. |
8 |
46 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |