Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Russel Sims don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Victim of a crime |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Russel Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Rogue (Thief). |
4 |
29 |
Involved in the planning of an impressive heist. |
4 |
32 |
Promoted to Rogue (Thief) rank 1. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Enforcer (Rogue). |
5 |
32 |
Continued as Rogue (Thief). |
5 |
34 |
Russel Sims spend months in the dangerous criminal underworld. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
38 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
40 |
Promoted to Rogue (Thief) rank 2. |
7 |
40 |
Continued as Rogue (Thief). |
7 |
43 |
Crime pays off. Gain victim as Enemy. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Agent (Intelligence). |
8 |
46 |
Go undercover to investigate an enemy. |
8 |
46 |
Hard times caused by a lack of interstellar trade costs Russel Sims Russel Sims's job. |
8 |
48 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |