Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Saak Tew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Moved to a new world. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Saak Tew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
34 |
Failed to qualify for Journalist (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
35 |
When dealing with an alien race, Saak Tew botch an opportunity to gather extra intelligence about them. |
6 |
35 |
Saak Tew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
40 |
Saak Tew's ship is damaged, and Saak Tew have to hitch-hike Saak Tew's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 3 Contacts. Gain 1 Enemies. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Saak Tew come into conflict with a splinter group Saak Tew's own religion which maintains Saak Tew's version is the wrong one. Gain 2 Rivals. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
47 |
Moved to a new world. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |