Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Same Goslan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Voluntarily left Line/Crew |
4 |
28 |
Became a Scout (Explorer). |
4 |
31 |
Same Goslan's ship is damaged, and Same Goslan have to hitch-hike Same Goslan's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Same Goslan do not know what happened to Same Goslan. There is a gap in Same Goslan's memory. |
6 |
33 |
Switched to Citizen (Colonist). |
6 |
36 |
Same Goslan's business expands, Same Goslan's corporation grows, or the colony thrives. |
6 |
37 |
Promoted to Citizen (Colonist) rank 1. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
45 |
Gained a contact. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |