Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Sanders Hart's work ends up coming home with Sanders Hart, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Entertainer (Performer). |
3 |
28 |
Refused to criticise a questionable political leader on Sanders Hart's homeworld. |
3 |
29 |
Promoted to Entertainer (Performer) rank 1. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Flight (Navy). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
33 |
Sanders Hart do not know what happened to Sanders Hart. There is a gap in Sanders Hart's memory. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Risk Sanders Hart's fortune on a possibility lucrative deal and win. |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Returned to Entertainer (Performer). |
7 |
40 |
Win a prestigious prize. |
7 |
41 |
Promoted to Entertainer (Performer) rank 2. |
8 |
41 |
Continued as Entertainer (Performer). |
8 |
45 |
Gained a contact. |