Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Seymour Keogh far from home. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
24 |
Severely injured. Owe 6,250 for medical bills. |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
25 |
Seymour Keogh learn something Seymour Keogh should not have – a corporate secret, a political scandal – which Seymour Keogh can profit from illegally. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Seymour Keogh's work ends up coming home with Seymour Keogh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Became a Citizen (Colonist). |
5 |
31 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
31 |
Became a Drifter (Barbarian). |
6 |
34 |
Seymour Keogh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
35 |
Seymour Keogh faith is shaken. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Seymour Keogh retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Seymour Keogh refused an offer of inducements to betray Seymour Keogh's faith. Gain 4 enemies. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |