Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Seymour McGuire spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
A crime lord considers Seymour McGuire his protégé. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 4. |
5 |
34 |
Voluntarily left Enforcer |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Seymour McGuire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
46 |
Seymour McGuire join a gambling circle on board. |
8 |
47 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |