Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Gain Enemy if Seymour McKee don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
33 |
Political upheaval strikes Seymour McKee's homeworld, and Seymour McKee is caught up in the revolution. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
36 |
A revolution, attack or other unusual event throws Seymour McKee's life into chaos, forcing Seymour McKee to leave the planet. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
38 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
41 |
Advanced training in a specialist field. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
48 |
Agreed to perform research that goes against Seymour McKee's conscience. Gain 2 Enemies. |