Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Imperial trade restrictions force Shane Thompkins out of business. |
5 |
33 |
Became a Army (Infantry) with the new title Private. |
5 |
37 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Failed to qualify for Enforcer (Rogue). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Betrayed by a friend. One of Shane Thompkins's Contacts or Allies betrays Shane Thompkins, ending Shane Thompkins's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Citizen (Colonist). |
7 |
45 |
Shane Thompkins's business expands, Shane Thompkins's corporation grows, or the colony thrives. |
7 |
45 |
Promoted to Citizen (Colonist) rank 1. |