Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Involved in the planning of an impressive heist. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
Good fortune |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 3. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
42 |
Betrayed by a friend. One of Sherman McCnaghty's Contacts or Allies betrays Sherman McCnaghty, ending Sherman McCnaghty's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Became a Entertainer (Artist). |
8 |
46 |
Criticised a questionable political leader on Sherman McCnaghty's homeworld, causing his downfall. Gain an Enemy |
8 |
46 |
An investigation, tour, project or expedition goes wrong, stranding Sherman McCnaghty far from home. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Entertainer (Artist) rank 1. |