Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Sherman Mcarthy's trade routes and contacts, forcing Sherman Mcarthy to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
24 |
Study Flyer (Wing) as a hobby. |
3 |
25 |
Dropped out of the merchant academy. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
32 |
Sherman Mcarthy do not know what happened to Sherman Mcarthy. There is a gap in Sherman Mcarthy's memory. |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
35 |
Vessel participates in a diplomatic mission. |
6 |
36 |
Attempt at commissioned failed. |
6 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
38 |
Commanding officer takes an interest in Sherman Mcarthy's career. |
7 |
40 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
40 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Special assignment or duty on board ship. |
9 |
44 |
Continued as Navy (Engineer/Gunner). |
9 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |