Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Imperial trade restrictions force Sid Bennett out of business. |
2 |
20 |
Failed to qualify for Journalist (Entertainer). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Sid Bennett's Contacts or Allies betrays Sid Bennett, ending Sid Bennett's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Returned to Merchant (Free Trader). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
29 |
A series of bad deals and decisions force Sid Bennett into bankruptcy. Sid Bennett salvages what Sid Bennett can. |
5 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Gained a contact. |
5 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Find Ancient Technology. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
42 |
Sid Bennett foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
45 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |