Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Lost eye or limb. Fully recovered. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
36 |
Criticised a questionable political leader on Sid Harrison's homeworld, causing his downfall. Gain an Enemy |
5 |
36 |
Sid Harrison is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Entertainer (Performer) rank 2. |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |