Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Switched to Drifter (Barbarian). |
3 |
28 |
Sidney Diaz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
32 |
Political manoeuvrings usurp Sidney Diaz's position. Gain a Rival. |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Sidney Diaz's Contacts or Allies betrays Sidney Diaz, ending Sidney Diaz's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
6 |
40 |
Inherit a gift from a rich relative. |
6 |
40 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
40 |
Continued as Noble (Diplomat). |
7 |
42 |
A disaster or war strikes. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |