Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Sidney Hotty faith is shaken. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Sidney Hotty do not know what happened to Sidney Hotty. There is a gap in Sidney Hotty's memory. |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Sidney Hotty is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
33 |
Political upheaval strikes Sidney Hotty's homeworld, and Sidney Hotty is caught up in the revolution. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
36 |
A revolution, attack or other unusual event throws Sidney Hotty's life into chaos, forcing Sidney Hotty to leave the planet. |
7 |
36 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Sidney Hotty is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
40 |
Voluntarily left Mainstream Believer |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
42 |
Sidney Hotty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
43 |
Sidney Hotty faith is shaken. |