Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Switched to Drifter (Barbarian). |
2 |
24 |
Sim Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Enforcer (Rogue). |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Sim Brownhill's Contacts or Allies betrays Sim Brownhill, ending Sim Brownhill's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Failed to qualify for Artist (Entertainer). |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
37 |
Betrayed by a friend. One of Sim Brownhill's Contacts or Allies betrays Sim Brownhill, ending Sim Brownhill's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Switched to Merchant (Broker). |
8 |
38 |
Moved to a new world. |
9 |
41 |
Continued as Merchant (Broker). |
9 |
44 |
Embroiled in legal trouble. |