Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Sim Brownhill survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Psychologically damaged by Sim Brownhill's time in the scouts. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Sim Brownhill's Contacts or Allies betrays Sim Brownhill, ending Sim Brownhill's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Switched to Scout (Explorer) with previous rank. |
5 |
35 |
Victim of a crime |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
36 |
Sim Brownhill inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Gained a contact. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
A new romantic starts. Gain an Ally. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |