Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Sim Morrissy do not know what happened to Sim Morrissy. There is a gap in Sim Morrissy's memory. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Sim Morrissy Sim Morrissy's job. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Sim Morrissy's work ends up coming home with Sim Morrissy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Failed to qualify for Artist (Entertainer). |
4 |
26 |
Returned to Drifter (Barbarian). |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Severely injured. Owe 20,000 for medical bills. |
5 |
33 |
Gain Enemy if Sim Morrissy don't already have one. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Sim Morrissy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
38 |
Commanding officer takes an interest in Sim Morrissy's career. |
7 |
41 |
Attempt at commissioned failed. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Advanced training in a specialist field. |
8 |
45 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |