Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Political upheaval strikes Simeon Hill's homeworld, and Simeon Hill is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Simeon Hill Simeon Hill's job. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Simeon Hill's Contacts or Allies betrays Simeon Hill, ending Simeon Hill's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
37 |
Simeon Hill's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
37 |
Became a Scout (Surveyor). |
7 |
38 |
Psychologically damaged by Simeon Hill's time in the scouts. |
8 |
38 |
Failed to qualify for Broker (Merchant). |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
42 |
Simeon Hill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Failed to qualify for Free Trader (Merchant). |
9 |
42 |
Submitted to the draft. |
9 |
42 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
46 |
Forced to continue current assignment. |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |