Senior Crewman Simeon Hill  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 48 M 5 (-1) 7 (0) 2 (-2) 10 (1) 9 (1) 7 (0)572A97
Romantic
 
Skills
Advocate 1
Animals 0
Athletics 0
Drive 0
Engineer (Life Support) 1
Gambler 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 1
Pilot 0
Recon 1
Science (Robotic Sciences) 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Drifter Barbarian 12
Merchant Free Trader 01
Scout Surveyor 01
Drifter Scavenger 01
Merchant Merchant Marine Senior Crewman11
 
Name Type Affinity Enmity Power Influence Species
Hessie Suchet Enemy 0 3 4 3 Dynchia, Imperium (F/56)
Donie Withers Ally 4 0 0 0 Kargol (F/18)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Political upheaval strikes Simeon Hill's homeworld, and Simeon Hill is caught up in the revolution.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Advanced training in a specialist field.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 28 Hard times caused by a lack of interstellar trade costs Simeon Hill Simeon Hill's job.
4 28 Failed to qualify for Physician (Scholar).
4 28 Became a Drifter (Barbarian).
4 32 Attempted a risky adventure and was injured.
4 32 Lightly injured, no permanent damage. Fully recovered.
4 32 Forced to continue current assignment.
4 32 Promoted to Drifter (Barbarian) rank 1.
5 32 Continued as Drifter (Barbarian).
5 33 Betrayed by a friend. One of Simeon Hill's Contacts or Allies betrays Simeon Hill, ending Simeon Hill's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Became a Merchant (Free Trader).
6 37 Simeon Hill's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 37 Became a Scout (Surveyor).
7 38 Psychologically damaged by Simeon Hill's time in the scouts.
8 38 Failed to qualify for Broker (Merchant).
8 38 Switched to Drifter (Scavenger).
8 42 Simeon Hill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 42 Failed to qualify for Free Trader (Merchant).
9 42 Submitted to the draft.
9 42 Switched to Merchant (Merchant Marine) with the new title Crewman.
9 44 Befriend a useful ally in one sphere. Gain an Ally.
9 46 Forced to continue current assignment.
9 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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