Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
A good deal ensures Soham Rand is living the high life for a few years. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Soham Rand's normal circles. Gain a Contact. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |