Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
23 |
Injured. Fully recovered. |
3 |
23 |
Became a Rogue (Thief). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Sol Clark's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
A new romantic starts. Gain an Ally. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Sol Clark secretly provide religious rites for a dying leader or noble, although they do not share Sol Clark's faith. Gain an Ally in the family and a Rival who disagrees with Sol Clark's choice. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Good fortune |
8 |
40 |
Voluntarily left Missionary/Humanitarian |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
41 |
Betrayed by a friend. One of Sol Clark's Contacts or Allies betrays Sol Clark, ending Sol Clark's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
Sol Clark accepted an offer of inducements to betray Sol Clark's faith. Gain 320,000 in cash. |
9 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |