Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Spencer Lamb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Abuse Spencer Lamb's position for profit. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Spend several years jumping from world to world in Spencer Lamb's scout ship. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Spencer Lamb have no idea what happened to Spencer Lamb – they found Spencer Lamb's ship drifting on the fringes of friendly space. |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
43 |
Spencer Lamb do not know what happened to Spencer Lamb. There is a gap in Spencer Lamb's memory. |
8 |
43 |
Became a Agent (Intelligence). |
8 |
44 |
Hard times caused by a lack of interstellar trade costs Spencer Lamb's job. |
9 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
46 |
Victim of a crime |