Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
A crime lord considers Steve Shea his protégé. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A good deal ensures Steve Shea is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Moved to a new world. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Risk Steve Shea's fortune on a possibility lucrative deal and win. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Became a Citizen (Worker). |
7 |
44 |
Steve Shea befriend a superior in the corporation or the colony. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
48 |
Steve Shea rise to a position of power in Steve Shea's colony or corporation. |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |