Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Stewart Lord is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
26 |
A crime lord considers Stewart Lord his protégé. |
4 |
28 |
Continued as Rogue (Pirate). |
4 |
30 |
Crime pays off. Gain victim as Enemy. |
5 |
32 |
Continued as Rogue (Pirate). |
5 |
35 |
Involved in the planning of an impressive heist. |
5 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
39 |
A job goes wrong, forcing Stewart Lord to flee off-planet. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
42 |
Severely injured. Owe 2,500 for medical bills. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
43 |
Make an unexpected connection outside Stewart Lord's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |