Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Became a Citizen (Colonist). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Law Enforcement (Agent). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Stuart Hawkins's Contacts or Allies betrays Stuart Hawkins, ending Stuart Hawkins's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Stuart Hawkins come into conflict with a splinter group Stuart Hawkins's own religion which maintains Stuart Hawkins's version is the wrong one. Gain 3 Rivals. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
42 |
Moved to a new world. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
47 |
Attempted a risky adventure and was wildly successful. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |