Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Victim of a crime |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Ted Weston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
34 |
A job goes wrong, forcing Ted Weston to flee off-planet. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Enforcer (Rogue). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
39 |
Psychologically damaged by Ted Weston's time in the scouts. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
41 |
Find Ancient Technology. |
7 |
43 |
Promoted to Entertainer (Performer) rank 1. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
44 |
Ted Weston is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
45 |
Betrayed by a friend. One of Ted Weston's Contacts or Allies betrays Ted Weston, ending Ted Weston's career. That Contact or Ally becomes a Rival or Enemy. |