Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
24 |
Terry Oshea's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
28 |
Find an Alien Artifact. |
3 |
28 |
Promoted to Entertainer (Performer) rank 1. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
29 |
One of Terry Oshea's pieces of art is stolen, and the investigation brings Terry Oshea into the criminal underworld. |
4 |
32 |
Promoted to Entertainer (Performer) rank 2. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Entertainer (Performer) rank 3. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
42 |
One of Terry Oshea's pieces of art is stolen, and the investigation brings Terry Oshea into the criminal underworld. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Agent (Corporate Agent). |
8 |
47 |
Amnesia. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |