Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Tetabab A's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tetabab A fail to help. Gain an Enemy. |
1 |
20 |
Tetabab A's ship is damaged, and Tetabab A have to hitch-hike Tetabab A's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 3 Enemies. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
23 |
Returned to Scout (Surveyor). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Voluntarily left Surveyor |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
29 |
Assigned to work on a secret project for a patron or organisation. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
34 |
A disaster or war strikes. |
5 |
34 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
34 |
The planetary government interferes with Tetabab A's research for political or religious reasons. Tetabab A continue working openly and gain an Enemy. |
6 |
35 |
Voluntarily left Field Researcher |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Survived a risky adventure but gained nothing. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Tetabab A do not know what happened to Tetabab A. There is a gap in Tetabab A's memory. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Tetabab A is sent to a new community or parish to preach The Word among the poor. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |