Tewe O-do  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 48 M 1 (-2) 9 (1) 6 (0) 7 (0) 5 (-1) 7 (0)196757
Immaculate, Free thinking, Strong
 
Skills
Admin 1
Animals 0
Athletics 0
Broker 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 2
Mechanic 0
Medic 0
Melee (Blade) 1
Navigation 0
Pilot 0
Profession (Colonist/Farming) 2
Recon 0
Science (Space Sciences/Planetology) 1
Seafarer 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Citizen Corporate Manager23
Drifter Wanderer 01
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Teak Esar Rival 2 1 1 1 Bwap (F/18)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Expand the field of Profession (Farming), but gain a Rival in Tewe O-do's former tutor.
1 25 Left the colonies.
2 25 Failed to qualify for Infantry (Army).
2 25 Submitted to the draft.
2 25 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 29 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3 29 Became a Citizen (Corporate).
3 33 Tewe O-do gain experience in a technical field as a computer operator or surveyor.
3 33 Promoted to Citizen (Corporate) rank 1.
4 33 Continued as Citizen (Corporate).
4 37 Spent time maintaining and using heavy vehicles.
5 37 Continued as Citizen (Corporate).
5 39 Tewe O-do befriend a superior in the corporation or the colony.
5 41 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
6 41 Voluntarily left Corporate
6 41 Became a Drifter (Wanderer).
6 45 Tewe O-do do not know what happened to Tewe O-do. There is a gap in Tewe O-do's memory.
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