Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Agent (Intelligence). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
A revolution, attack or other unusual event throws Theo Lawlor's life into chaos, forcing Theo Lawlor to leave the planet. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Became a Merchant (Broker). |
7 |
43 |
Make an unexpected connection outside Theo Lawlor's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
46 |
Embroiled in legal trouble. |