Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Theo Legge discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Theo Legge's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
32 |
Psychologically damaged by Theo Legge's time in the scouts. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
34 |
Theo Legge's business expands, Theo Legge's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
39 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
40 |
A series of bad deals and decisions force Theo Legge into bankruptcy. Theo Legge salvages what Theo Legge can. |
8 |
40 |
Became a Scholar (Physician). |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
44 |
Continued as Scholar (Physician). |
9 |
45 |
Caught cheating in some fashion, advancing Theo Legge's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
45 |
Scarred. Owe 2,500 for medical bills. |
9 |
45 |
Gain an Enemy |
9 |
48 |
Promoted to Scholar (Physician) rank 1. |