Tillman Alexander  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 48 M 1 (-2) 2 (-2) 4 (-1) 8 (0) 8 (0) 8 (0)124888
Eminent
 
Skills
Astrogation 0
Electronics (Computers) 1
Electronics (Sensors) 1
Explosives 1
Gun Combat 0
Mechanic 0
Medic 1
Melee 0
Pilot 0
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 04
Scholar Scientist 02
Drifter Scavenger 01
Merchant Free Trader 01
 
Name Type Affinity Enmity Power Influence Species
Johnie Jackson Enemy 0 6 3 2 Dynchia, Imperium (M/19)
Johnie Jackson fell on hard times.
Gracie Pinkerton Contact 3 0 4 0 Tezcat (F/24)
Hilliard Berry Contact 3 1 2 5 Tezcat (M/33)
Hilliard Berry loses some of their power base.
Audra Mcdonalid Contact 3 0 0 1 Tezcat (F/44)
Gracie Miller Contact 0 1 3 2 Suerrat (F/16)
Gracie Miller’s relationships have begun to affect the character.
Ase-we Contact 1 0 1 0 Bwap (F/67)
Lessie Carpenter Enemy 0 3 0 1 Tezcat (F/23)
French Gregory Enemy 0 1 0 3 Tezcat (M/30)
French Gregory gains in influence.
Eseb Kebwe Ally 3 0 2 3 Bwap (M/42)
Vina Bain Contact 1 2 2 1 Ne Kraeda ren Kelva (F/33)
Vina Bain is in desperate trouble and could use the character’s help.
Gerhard Fullmore Rival 2 1 0 0 Tezcat (M/31)
Gerhard Fullmore is diminished in both power and influence.
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Tillman Alexander's ship is ambushed by enemy vessels. Tillman Alexander successfully ran to the jump point.
2 22 Continued as Scout (Courier).
2 26 Tillman Alexander's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tillman Alexander fail to help. Gain an Enemy.
2 26 Tillman Alexander's ship is damaged, and Tillman Alexander have to hitch-hike Tillman Alexander's way back across the stars to the nearest scout base.
2 26 Gain 5 Contacts. Gain 2 Enemies.
3 26 Continued as Scout (Courier).
3 30 Tillman Alexander's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4 30 Became a Scholar (Scientist).
4 32 Refused to perform research that goes against Tillman Alexander's conscience.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Field Researcher (Scholar).
5 34 Continued as Scholar (Scientist).
5 38 A new romantic starts. Gain an Ally.
5 38 Forced to muster out.
6 38 Returned to Scout (Courier).
6 42 Tillman Alexander's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 42 Voluntarily left Courier
7 42 Failed to qualify for Partisan (Shaper Priest).
7 42 Became a Drifter (Scavenger).
7 44 Betrayed by a friend. One of Tillman Alexander's Contacts or Allies betrays Tillman Alexander, ending Tillman Alexander's career. That Contact or Ally becomes a Rival or Enemy.
8 44 Became a Merchant (Free Trader).
8 48 Imperial trade restrictions force Tillman Alexander out of business.
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