Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Artist (Entertainer). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Nearly killed. Owe 11,250 for medical bills. |
4 |
25 |
Returned to Merchant (Free Trader). |
4 |
27 |
Given advanced training in a specialist field |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
30 |
Make an unexpected connection outside Timmothy Cameron's normal circles. Gain a Contact. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
37 |
A sudden war destroys Timmothy Cameron's trade routes and contacts, forcing Timmothy Cameron to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Became a Entertainer (Artist). |
7 |
38 |
One of Timmothy Cameron's pieces of art is stolen, and the investigation brings Timmothy Cameron into the criminal underworld. |
7 |
41 |
Promoted to Entertainer (Artist) rank 1. |
8 |
41 |
Continued as Entertainer (Artist). |
8 |
44 |
Gain a patron in the arts. Gain an Ally |
8 |
45 |
Promoted to Entertainer (Artist) rank 2. |