Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Gained a contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Timmothy Cause's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
36 |
Became a Scout (Courier). |
6 |
40 |
Serve as the courier for an important message from the Imperium. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Timmothy Cause's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
44 |
Continued as Scout (Courier). |
8 |
48 |
Perform an exemplary service for the scouts. |
8 |
48 |
Forced to muster out. |