Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Unknown Arnold survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Unknown Arnold's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
33 |
Unknown Arnold's ship is damaged, and Unknown Arnold have to hitch-hike Unknown Arnold's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 5 Contacts. Gain 1 Enemies. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A sudden war destroys Unknown Arnold's trade routes and contacts, forcing Unknown Arnold to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Citizen (Corporate). |
6 |
37 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
39 |
Find Ancient Technology. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Unknown Arnold do not know what happened to Unknown Arnold. There is a gap in Unknown Arnold's memory. |