Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Vernie McKerras's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Smuggle illegal items onto a planet. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Vernie McKerras's Contacts or Allies betrays Vernie McKerras, ending Vernie McKerras's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Citizen (Corporate). |
7 |
44 |
Vernie McKerras learn something Vernie McKerras should not have – a corporate secret, a political scandal – which Vernie McKerras can profit from illegally. |
7 |
44 |
Gain a criminal contact. |
7 |
45 |
Promoted to Citizen (Corporate) rank 1. |