Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Victor Dickman to flee and vows to hunt Victor Dickman down. Gain an Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Betrayed by a friend. One of Victor Dickman's Contacts or Allies betrays Victor Dickman, ending Victor Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Victor Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Imperial trade restrictions force Victor Dickman out of business. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
33 |
Scarred. Owe 2,500 for medical bills. |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
34 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
41 |
Moved to a new world. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |