Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Imperial trade restrictions force Wade Miller out of business. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Promoted to Scholar (Scientist) rank 1. |
3 |
23 |
Voluntarily left Scientist |
3 |
23 |
Became a Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Failed to qualify for Law Enforcement (Agent). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Explorer). |
5 |
32 |
Wade Miller's ship is damaged, and Wade Miller have to hitch-hike Wade Miller's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 6 Contacts. Gain 2 Enemies. |
6 |
32 |
Failed to qualify for Law Enforcement (Agent). |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
38 |
Attacked by enemies and injured. |
7 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Gain Enemy if Wade Miller don't already have one. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
43 |
Betrayed by a friend. One of Wade Miller's Contacts or Allies betrays Wade Miller, ending Wade Miller's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Failed to qualify for Artist (Entertainer). |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |