Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
20 |
Opponents of Wapepab Pakwabw's belief system ambush Wapepab Pakwabw. |
2 |
20 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
20 |
Became a Drifter (Scavenger). |
3 |
24 |
Wapepab Pakwabw run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Artist (Entertainer). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Make an unexpected connection outside Wapepab Pakwabw's normal circles. Gain a Contact. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Imperial trade restrictions force Wapepab Pakwabw out of business. |
6 |
30 |
Switched to Drifter (Wanderer). |
6 |
33 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
33 |
Returned to Believer (Holy Warrior). |
7 |
36 |
Wapepab Pakwabw have been following false teachings! |
8 |
36 |
Became a Citizen (Corporate). |
8 |
39 |
Advanced training in a specialist field. |
9 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Continued as Citizen (Corporate). |
9 |
44 |
Political upheaval strikes Wapepab Pakwabw's homeworld, and Wapepab Pakwabw is caught up in the revolution. |
9 |
44 |
Promoted to Citizen (Corporate) rank 1. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Continued as Citizen (Corporate). |
10 |
47 |
Wapepab Pakwabw is rewarded for Wapepab Pakwabw's diligence or cunning. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |