Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Ward Miller's normal circles. Gain a Contact. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
32 |
Ward Miller spend a great deal of time on the fringes of Charted Space. |
5 |
32 |
Gain a contact in an alien race. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
36 |
Ward Miller inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
36 |
Became a Citizen (Worker). |
7 |
38 |
Ward Miller is rewarded for Ward Miller's diligence or cunning. |
7 |
40 |
Promoted to Citizen (Worker) rank 1. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
44 |
Spent time maintaining and using heavy vehicles. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
48 |
Ward Miller gain experience in a technical field as a computer operator or surveyor. |
9 |
48 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |